Skip to content
Friday, October 16, 2026
Discover Summit Cards Hub for beautifully crafted greeting …

Tetris Wouldn't Triumph at The Game Awards — A New Category Could Fix That

Each time a major awards ceremony nears, one notices a demand for introducing of new categories to honor overlooked contributions and delight the spirits of enthusiasts with niche passions.

Another commentator has already made advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, which is someone's personal cause. But they will have to forgive me for pushing forward since similar to blinkered fanatics, there's a strong justification for why my demand stands as crucial above others. This is the request: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and it will always spark debates resulting in unclear classifications. It's understandable that film award organizations don’t do it. Yet it remains a necessary evil for the industry of gaming, which are so diverse it's challenging to consider them a single creative category.

To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

The major gaming awards currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, and you can find room for numerous titles.

Not so for puzzle games. No appropriate category exists to accommodate them. Think about these this year’s best games, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Which classification works within current classifications? Nowhere, that’s where.

The Representation Problem

Many instances occur excellent brain-teasers launched regularly lacking appropriate categories at major award shows, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • A renowned logic title got overlooked completely that year
  • A different innovative game was excluded in 2019
  • Well-received sorting experience was overlooked in 2021
  • Only a few logic titles barely qualified for independent or mobile categories

Significance of Puzzle Games

Frequently they represent modest productions, however the design of the puzzle game holds tremendous importance. Well-known matching games count as most popular titles in the world continuing this trend for over a decade.

The legendary block-stacking game competes with well-known building titles claiming status as most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have that issue. It would be easy to populate five nominees engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, since numerous excellent so many good games out.

To emphasize again, these include experiences lacking appropriate categories at major gaming awards. Logic title developers operate at the challenging frontier interactive creation, creating some of most fundamental forms within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. Let’s not keep them waiting decades.

The writer

Charlotte Davis

A creative designer and stationery enthusiast with over 10 years of experience in crafting personalized greeting cards and unique paper products.

Summit Cards Hub

Type to search articles.